![]() Simple, straightforward controls, new playable characters optimized for younger and less-experienced players, and a wealth of bonus content-like a Hints gallery and helpful reference videos-make this a perfect choice for anyone looking to introduce their family to the wonderful world of Mario. U and harder, faster New Super Luigi U games-both of which include Nabbit and Toadette as playable characters. ![]() Take on two family-friendly, side-scrolling adventures with up to three friends as you try to save the Mushroom Kingdom. ![]() |a "Join Mario, Luigi, and pals for single-player or multiplayer fun anytime, anywhere. |a "Nintendo Switch Pro Controller compatible"-Container |a TV mode: 1-4 players tabletop mode: 1-4 players handheld mode: 1 player. |a computer chip cartridge |b ce |2 rdacarrier |a two-dimensional moving image |b tdi |2 rdacontent |a 1 computer chip cartridge : |b sound, color |c 1 1/4 in. |a HAC P ADALA USA |b Nintendo |q (container) ![]() |a ADALA22B000 |b Nintendo |q (cartridge label) With a possible best time of 4:54.265, this second-break would be among the greatest speedrunning accomplishments in history.|a LA-H-ADALA-USA |b Nintendo |q (cartridge label) It's only a matter of time before Super Mario Bros sees a 4:54.XX time. He unfortunately lost the run in later stages, but the proof of concept has been shown. Niftski is incredibly skilled with this trick, being the first person to ever hit the pl8-1 timesave on a record-pace run, which he did in this same stream. The "pl8-1" trick allows runners to make an earlier framerule with one frame to spare. The next major timesave will likely come from 8-1. Niftski's 8-4 was a bit slower than Kosmic's, but the 21-frame head start granted him the record. ![]() 8-4 is the only level that doesn't check for completion every 21 frames, and the timing ends as soon as Mario grabs the hammer. This allowed Niftski to enter 8-3 one framerule sooner than Kosmic did. This saved framerule came from not slowing down as much to jump over the third green pipe and required a frame-perfect and pixel-perfect jump. The level that Niftski saved a framerule in was 8-2, home to the hardest trick of the run, the Bullet Bill Glitch. ![]()
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